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TextureType

The type of information that is stored in a texture used by an NiTextureEffect.

Choices

Number Name Description
0 TEX_PROJECTED_LIGHT Apply a projected light texture. Each light effect is summed before multiplying by the base texture.
1 TEX_PROJECTED_SHADOW Apply a projected shadow texture. Each shadow effect is multiplied by the base texture.
2 TEX_ENVIRONMENT_MAP Apply an environment map texture. Added to the base texture and light/shadow/decal maps.
3 TEX_FOG_MAP Apply a fog map texture. Alpha channel is used to blend the color channel with the base texture.

Storage Type

uint

Found In