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NiMultiTextureProperty

Attributes

Name Type Description
From NiObject
From NiObjectNET
Skyrim Shader Type BSLightingShaderPropertyShaderType Configures the main shader path
Name string Name of this controllable object, used to refer to the object in .kf files.
Num Extra Data List uint The number of Extra Data objects referenced through the list.
Extra Data List Ref<NiExtraData> List of extra data indices.
Controller Ref<NiTimeController> Controller object index. (The first in a chain)
From NiProperty
From NiTexturingProperty
Flags Flags Property flags.
Texture Count uint Number of textures.
Has Base Texture bool Do we have a base texture?
Base Texture TexDesc The base texture.
Has Dark Texture bool Do we have a dark texture?
Dark Texture TexDesc The dark texture.
Has Detail Texture bool Do we have a detail texture?
Detail Texture TexDesc The detail texture.
Has Gloss Texture bool Do we have a gloss texture?
Gloss Texture TexDesc The gloss texture.
Has Glow Texture bool Do we have a glow texture?
Glow Texture TexDesc The glowing texture.
Has Bump Map Texture bool Do we have a bump map texture?
Bump Map Texture TexDesc The bump map texture.
Bump Map Luma Scale float
Bump Map Luma Offset float
Bump Map Matrix Matrix22
Has Normal Texture bool Do we have a normal texture?
Normal Texture TexDesc Normal texture.
Has Parallax Texture bool
Parallax Texture TexDesc
Parallax Offset float
Has Decal 0 Texture bool Do we have a decal 0 texture?
Decal 0 Texture TexDesc The decal texture.
Has Decal 1 Texture bool Do we have a decal 1 texture?
Decal 1 Texture TexDesc Another decal texture.
Has Decal 2 Texture bool Do we have a decal 2 texture?
Decal 2 Texture TexDesc Another decal texture.
Has Decal 3 Texture bool Do we have a decal 3 texture?
Decal 3 Texture TexDesc Another decal texture. Who knows the limit.
Num Shader Textures uint Number of Shader textures that follow.
Shader Textures ShaderTexDesc Shader textures.
From NiMultiTextureProperty

Parent Of