NIF Objects | Compound Types | Enum Types | Basic Types | File Versions
Name | Type | Description |
---|---|---|
Layer | Fallout3Layer | The layer the collision belongs to. |
Layer | SkyrimLayer | The layer the collision belongs to. |
Flags and Part Number | byte | FLAGS are stored in highest 3 bits: Bit 7: sets the LINK property and controls whether this body is physically linked to others. Bit 6: turns collision off (not used for Layer BIPED). Bit 5: sets the SCALED property. PART NUMBER is stored in bits 0-4. Used only when Layer is set to BIPED. Part Numbers for Oblivion, Fallout 3, Skyrim: 0 - OTHER 1 - HEAD 2 - BODY 3 - SPINE1 4 - SPINE2 5 - LUPPERARM 6 - LFOREARM 7 - LHAND 8 - LTHIGH 9 - LCALF 10 - LFOOT 11 - RUPPERARM 12 - RFOREARM 13 - RHAND 14 - RTHIGH 15 - RCALF 16 - RFOOT 17 - TAIL 18 - SHIELD 19 - QUIVER 20 - WEAPON 21 - PONYTAIL 22 - WING 23 - PACK 24 - CHAIN 25 - ADDONHEAD 26 - ADDONCHEST 27 - ADDONARM 28 - ADDONLEG 29-31 - NULL |
Group | ushort |