<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<snippet
    attachedevent="false"
    class="scripts.Design_0_0_FaceDirectionofMotion"
    classname="scripts.Design_0_0_FaceDirectionofMotion"
    desc="Make the actor always face the direction of its motion."
    description="Make the actor always face the direction of its motion."
    design="true"
    drawOrder="0"
    id="0"
    name="Face Direction of Motion"
    oid="-1"
    package="scripts"
    shared="false"
    type="actor">
    <actor
        default="thisactor"
        defaultValue="thisactor"
        desc=""
        dropdown=""
        fullname="Actor"
        hidden="true"
        id="2147483647"
        name="actor"
        order="0"/>
    <number
        default="-90.0"
        defaultValue="-90.0"
        desc="The facing of the actor&apos;s sprite."
        dropdown="Up=-90&#10;Down=90&#10;Left=180&#10;Right=0&#10;"
        fullname="Facing"
        hidden="false"
        id="4"
        name="_Facing"
        order="1"/>
    <number
        default="1.0"
        defaultValue="1.0"
        desc="Below this speed the actor will be considered to be idle (i.e. not moving). May be changed for fine tuning, but must be greater than 0."
        dropdown=""
        fullname="Idle Threshold"
        hidden="false"
        id="5"
        name="_IdleThreshold"
        order="2"/>
    <blocks/>
    <events>
        <event
            displayName="Updated"
            enabled="true"
            id="2"
            name="step"
            order="2"
            repeats="true"/>
    </events>
</snippet>
