
# Sprite Editor
sprite.animations=Animations
sprite.properties=Rename Sprite
sprite.menu.create=Create Animation
sprite.menu.import=Import Existing Animation
sprite.menu.delete=Remove Animation
sprite.menu.default=Set as Default Animation
sprite.menu.duplicate=Duplicate Animation
sprite.menu.flip.horiz=Flip Horizontal
sprite.menu.flip.vert=Flip Vertical
sprite.menu.rotcw=Rotate 90 degrees Clockwise
sprite.menu.rotccw=Rotate 90 degrees Counter-Clockwise
sprite.anim.name=Name
sprite.anim.collision.edit=Edit Collision Bounds...
sprite.anim.looping=Looping?
sprite.anim.syncing=Synchronized?
# <0> is the animation's name
sprite.anim.title1=Properties
sprite.anim.title2=Frames
sprite.anim.duration=<0> ms
sprite.menu.addframe=Add Frame
sprite.menu.editframe.external=Edit Frame (External)
sprite.menu.editframes.external=Edit Frames (External)
sprite.menu.addframe.external=Create Frame (External)
sprite.menu.editframe=Edit Frame
sprite.menu.removeframe=Remove Frame
sprite.menu.back=Move Back
sprite.menu.forward=Move Forward
sprite.anim.empty=Click here to add a frame.
sprite.menu.copy=Copy Frame
sprite.menu.paste=Paste Frame
# Origin Points
sprite.origin=Origin Point
sprite.origin.x=Origin X Position
sprite.origin.y=Origin Y Position
sprite.origin.topleft=Top Left
sprite.origin.topright=Top Right
sprite.origin.bottomleft=Bottom Left
sprite.origin.bottomright=Bottom Right
sprite.origin.leftcenter=Left Center
sprite.origin.rightcenter=Right Center
sprite.origin.topcenter=Top Center
sprite.origin.bottomcenter=Bottom Center
sprite.origin.center=Center (Default)
sprite.origin.custom=Custom
# Frame Editor
sprite.frame.title.edit=Edit Frame
sprite.frames.title.edit=Edit Duration (Multiple Frames)
sprite.frame.duration=Duration (in milliseconds)
sprite.menu.changeimage=Import Image...
sprite.menu.pasteimage=Paste from Clipboard
sprite.menu.paintimage=Edit Image...
sprite.menu.vpaintimage=Edit Image in Vector Editor...
sprite.frame.filechooser.filter=Images
sprite.frame.filechooser.select=Select Image
sprite.frame.title.add=Add Frame
sprite.frame.name=Frame <0>
sprite.frame.name.multi=the selected frames
# Add Animation
sprite.anim.add.import=Import Frames
sprite.anim.created=Animation <0>
# Sprite Properties
sprite.props.name=Name
# Import Image Strip / Sheet
sprite.strip.title=Import Frames from Image Strip
sprite.strip.choose=Choose Image...
sprite.strip.rows=Rows
sprite.strip.cols=Columns
sprite.strip.inst1=Choose an image. Use the Scale field if you are importing hi-res graphics (before picking the image).
sprite.strip.inst2=Click on the image to pick its masking color, if it has one.
sprite.strip.inst3=Use the fields on the left to chop up your image into frames, if necessary.
sprite.strip.inst4=You're done! Click Add to complete this process.
sprite.strip.trans=Masking Color
sprite.strip.xs=X Spacing
sprite.strip.ys=Y Spacing
sprite.strip.xb=X Border
sprite.strip.yb=Y Border
sprite.strip.size=Size: <0> x <1> 
# Warnings
sprite.warning.name=Enter a unique name.
sprite.warning.duration=Enter a positive integer.
sprite.warning.noanims=This Actor Type contains no animations.<br><br>Click here to add an animation.
sprite.warning.uncleanscale=Image scaling issue
sprite.warning.uncleanscale.info=The given image's size (<0>) does not cleanly scale down by the chosen import scale (<1>). The image has automatically been rounded up to (<2>) to fit.
# SHAPE CHOOSER
shape.none=No Collisions
# Shape Editor
shape.inst1=Each animation is associated with a collision shape.
shape.main=Drag and drop shapes around.
shape.shape=Current Shape
shape.add.box=Add Box
shape.add.circle=Add Circle
shape.add.poly=Add Polygon
shape.rename=Rename Shape
shape.remove=Remove Shape
shape.editphys=Edit Physical Properties...
shape.editphys.title=Physical Properties
shape.name=Name
shape.x=X Position
shape.y=Y Position
shape.w=Width
shape.h=Height
shape.xc=X Position (Left)
shape.yc=Y Position (Top)
shape.r=Radius
shape.box=Box
shape.poly=Polygon
shape.circle=Circle
shape.poly.desc=You must edit the polygon to 'move' it.
shape.select.none=No shapes are currently selected.<br><br>Select a shape to edit it.
shape.select.many=Multiple shapes are currently selected.<br><br>You can only edit one shape at a time.
shape.fric=Friction
shape.rest=Bounciness
shape.fric.info=Makes objects slow down if they slide against each other.
shape.rest.info=Makes objects bounce. A value of 1.0 means that a ball will bounce back to the same height from which it was dropped while a value of 0 means that it will not bounce at all.
shape.sensor=Is a Sensor?
shape.sensor.info=Allows shapes to detect collisions without producing<br> a response, so they do not appear to be solid.
shape.density.info=Determines how heavy this part will be relative to other parts.
shape.light=Light
shape.heavy=Heavy
shape.defaultgroup=Same as Actor Type (Default)
shape.group.desc=Assign this shape to a different group from that of its parent actor type. <br>Useful for multi-shape actors.
shape.zoom.in=Zoom In
shape.zoom.out=Zoom Out
# Misc
resource.readable=Readable
resource.readable.info=Allow this resource's images to be read from even if "Dispose Images" is enabled in settings.