<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<snippet
    attachedevent="false"
    class="scripts.Design_0_0_FaceTarget"
    classname="scripts.Design_0_0_FaceTarget"
    desc="Makes the actor always face a given target actor."
    description="Makes the actor always face a given target actor."
    design="true"
    drawOrder="0"
    id="0"
    name="Face Target"
    oid="-1"
    package="scripts"
    shared="false"
    type="actor">
    <actor
        default="thisactor"
        defaultValue="thisactor"
        desc=""
        dropdown=""
        fullname="Actor"
        hidden="true"
        id="2147483647"
        name="actor"
        order="0"/>
    <number
        default="0.0"
        defaultValue="0.0"
        desc=""
        dropdown=""
        fullname="Distance X"
        hidden="true"
        id="2"
        name="_DistanceX"
        order="1"/>
    <number
        default="0.0"
        defaultValue="0.0"
        desc=""
        dropdown=""
        fullname="Distance Y"
        hidden="true"
        id="3"
        name="_DistanceY"
        order="2"/>
    <number
        default="-90.0"
        defaultValue="-90.0"
        desc="The facing of the actor&apos;s sprite."
        dropdown="Up=-90&#10;Down=90&#10;Left=180&#10;Right=0&#10;"
        fullname="Facing"
        hidden="false"
        id="4"
        name="_Facing"
        order="4"/>
    <actor
        default=""
        defaultValue=""
        desc="The target actor this actor will be facing. &lt;br /&gt;&#10;If the target actor is unset or dead this behavior will do nothing."
        dropdown=""
        fullname="Target Actor"
        hidden="false"
        id="5"
        name="_TargetActor"
        order="3"/>
    <blocks/>
    <events>
        <event
            displayName="Updated"
            enabled="true"
            id="1"
            name="step"
            order="1"
            repeats="true"/>
    </events>
</snippet>
