
# SCENE LIBRARY
scene.edit=Edit this Scene
scene.create=Create a New Scene
scene.delete=Delete this Scene
# SCENE PAGES
scene.top.main=Scene
scene.top.gui=GUI
scene.top.behavior=Behaviors
scene.top.atlases=Atlases
scene.top.properties=Properties
scene.top.background=Background
scene.top.physics=Physics
scene.top.test=Test Scene
# SCENE MODES
scene.mode.layer=Layer Mode
scene.mode.working=Working Mode
# BAR
bar.grid=<0> Grid
bar.anim=<0> Animations
bar.screen=<0> Screen Bounds
bar.bg=<0> Background
bar.fg=<0> Foreground
bar.autoSnap=Snap to Grid: When enabled, snap to grid is automatic. When disabled, hold SHIFT down to snap to grid.
# EMPTY
library.empty.palette=This game contains no <0>.
library.empty.palette.actor=Create Actor Type
# PHYSICS
scene.physics.gravx=Gravity (Horizontal)
scene.physics.left=Left
scene.physics.right=Right
scene.physics.gravy=Gravity (Vertical)
scene.physics.up=Up
scene.physics.down=Down
scene.physics.desc=Use value of '85 Down' to simulate real world gravity.
# BACKGROUNDS / FOREGROUNDS
scene.background.explanation=Backgrounds and Foregrounds scroll in parallax with the scene.<br>Backgrounds are drawn behind the scene while Foregrounds are drawn in front.
scene.backgrounds=Backgrounds
scene.foregrounds=Foregrounds
scene.background.new=Add New Background
scene.background.delete=Remove Background
scene.background.up=Move Background Up
scene.background.down=Move Background Down
scene.foreground.new=Add New Foreground
scene.foreground.delete=Remove Foreground
scene.foreground.up=Move Foreground Up
scene.foreground.down=Move Foreground Down
scene.background.create=Create a New Background
scene.background.edit=Edit this Background
scene.foreground.edit=Edit this Foreground
scene.background.chooser.title=Choose a Background
scene.chooser.title=Choose a Scene
scene.actorinstance.title=Edit Behavior for '<0>'
# UNDO/REDO
scene.action.tile.place=Place Tile
scene.action.tiles.place=Place Tiles
scene.action.actor.place=Place Actor
scene.action.actors.place=Place Actors
scene.action.actor.rotate=Rotate Actor
scene.action.actor.scale=Scale Actor
scene.action.actors.scale=Scale Actors
scene.action.select.delete=Delete Selection
scene.action.select.paste=Paste Selection
scene.action.select.nudge=Move Selection
scene.action.select.move=Move Selection
scene.action.select.switchlayer=Switch Layer
scene.action.select.switchorderinlayer=Switch Order In Layer
scene.action.select.back=Send Back
scene.action.select.toback=Send to Back
scene.action.select.forward=Bring Forward
scene.action.select.tofront=Bring to Front
scene.action.layer.add=Add Layer
scene.action.layer.remove=Remove Layer
# LAYERS
scene.layer=Layer <0>
scene.layer.header.name=Name
scene.layer.header.color=Color
scene.layer.header.show=Show?
scene.layer.new=New Layer
scene.layer.newtilelayer=New Tile Layer
scene.layer.newbackgroundlayer=New Background Layer
scene.layer.delete=Delete Layer
scene.layer.up=Bring Layer Forward
scene.layer.down=Send Layer Back
scene.layer.rename=Rename Layer
scene.layer.properties=Layer Properties
scene.layer.editbackground=Edit this Background
scene.layer.opacity=Opacity
scene.layer.blendmode=Blend Mode
scene.layer.sfx=Scroll Factor X
scene.layer.sfy=Scroll Factor Y
scene.layer.bg.customize=Customize Background
scene.layer.bg.customizepar=Customize Parallax
# MODES
scene.mode.layer=Layer Mode
scene.mode.working=Working Mode
# ROLLOVER
actor.rollover=<0> (ID: <1>)    (<2>, <3>)  
actor.rollovershort=<0>
# JOINTS
joints.stick=Stick Joint
joints.hinge=Hinge Joint
joints.sliding=Sliding Joint
joints.info.selected=<0> (<1>). Double-click it to edit its properties.
joint.edit.title=Edit Joint Properties
joint.edit.general=General
joint.edit.stick=Advanced
joint.edit.hinge.limit=Limits
joint.edit.slide.limit=Limits
joint.edit.hinge.motor=Motor
joint.edit.slide.motor=Motor
joint.edit.direction=Sliding Direction
joint.edit.name=Name
joint.edit.namei=Use a descriptive name to help you identify this joint.
joint.edit.name.err=Enter a non-empty name.
joint.edit.collide=Should Actors Collide?
joint.edit.collidei=When actors are connected by a joint, it's common to disable collisions between these two actors.
joint.edit.damping=Damping
joint.edit.dampingi=Reduces the effect of any disturbances on this joint. Think of it like a door that closes smoothly rather than swinging around abruptly. A value of 1 is considered "critically damped" and will not oscillate at all.
joint.edit.dampingl=None
joint.edit.dampingh=Critical
joint.edit.freq=Stiffness
joint.edit.freqi=Determines how stiff or loose the joint is. Loose joints are like rubber.
joint.edit.freql=Stiff
joint.edit.freqh=Loose
joint.edit.hlimit=Enable Limit?
joint.edit.hlimiti=Limits prevent this joint from rotating beyond certain angles.
joint.edit.hlower=Lower Limit
joint.edit.hloweri=In Degrees relative to starting angle.
joint.edit.hlowere=Enter a number.
joint.edit.hupper=Upper Limit
joint.edit.hupperi=In Degrees relative to starting angle.
joint.edit.huppere=Enter a number.
joint.edit.slimit=Enable Limit?
joint.edit.slimiti=Limits prevent this joint from sliding beyond certain points.
joint.edit.slower=Lower Limit
joint.edit.sloweri=In pixels relative to the starting point.
joint.edit.slowere=Enter a number.
joint.edit.supper=Upper Limit
joint.edit.supperi=In pixels relative to the starting point.
joint.edit.suppere=Enter a number.
joint.edit.hmotor=Enable Motor?
joint.edit.hmotori=Makes the joint automatically rotate.
joint.edit.htorque=Stiffness
joint.edit.htorquei=The amount of resistance that this joint will put up when powered by a motor. Also called torque.
joint.edit.htorquee=Enter a positive number.
joint.edit.hspeed=Velocity
joint.edit.hspeedi=The velocity at which the joint rotates, in degrees per frame. Can be negative, which will rotate it counter-clockwise.
joint.edit.hspeede=Enter a number. 
joint.edit.smotor=Enable Motor?
joint.edit.smotori=Makes the joint automatically slide.
joint.edit.sforce=Stiffness
joint.edit.sforcei=The amount of resistance that this joint will put up when powered by a motor.
joint.edit.sforcee=Enter a positive number.
joint.edit.sspeed=Velocity
joint.edit.sspeedi=The velocity at which the joint slides. Can be negative.
joint.edit.sspeede=Enter a number. 
joint.edit.x=X Direction
joint.edit.xi=Direction that the actor will slide, relative to the primary actor.
joint.edit.xe=Enter a number.
joint.edit.y=Y Direction
joint.edit.yi=Direction that the actor will slide, relative to the primary actor.
joint.edit.ye=Enter a number.
joint.edit.hinge1=Hinge Joint will mount <0> to the background.
joint.edit.hinge2=Hinge Joint will mount <0> to <1>.
joint.edit.slide1=Sliding Joint will mount <0> to the background.
joint.edit.slide2=Sliding Joint will mount <0> to <1>.
# PICKING
actor.choose=Choose Actor...
joint.choose=Choose Joint...
region.choose=Choose Region...
terrain.region.choose=Choose Terrain...
actor.choose.i=Click on an actor to choose it.
joint.choose.i=Click on a joint to choose it.
region.choose.i=Click on a region to choose it.
terrain.region.choose.i=Click on a terrain to choose it.
# REGIONS
region.info.selected=<0> (<1>)    (Pos: <2>, <3>)
region.info.dim=(<0>, <1>)    (Width: <2>  Height: <3>)
region.edit.name=Name
region.edit.namee=Enter a name.
region.edit.title=Edit Region Properties
region.edit.color=Color
# TERRAIN REGIONS
terrain.region.info.selected=<0> (<1>)    (Pos: <2>, <3>)
terrain.region.info.dim=(<0>, <1>)    (Width: <2>  Height: <3>)
terrain.region.edit.name=Name
terrain.region.edit.namee=Enter a name.
terrain.region.edit.title=Edit Terrain Properties
terrain.region.edit.color=Color
terrain.region.edit.group=Group
# OTHER
general.info=Moving to (<0>, <1>)
# BEHAVIORS
scene.snippet.instance.add=Add Behavior
scene.snippet.instance.open=Edit Behavior
scene.snippet.instance.import=Import Behavior from Library
scene.snippet.instance.delete=Remove Behavior
# SCREEN CAPTURE
capture.title=Screenshot Taken
capture.body=%s has been saved to the chosen location.
capture.error=Could not take a screenshot. Try again.
# MODULES
mod.palette=Palette
mod.history=History
mod.layers=Layers
mod.game=Library
mod.properties=Properties
mod.scenes=Scenes
mod.output=Output
mod.variables=Attributes
mod.inventory=Inventory
mod.inspector=Inspector
# PALETTE
palette.tile=Tiles
palette.actor=Actors
palette.tilesets=Tilesets
palette.tilesets.create=Create a New Tileset
# INVENTORY
inventory.actors=Actors
inventory.regions=Regions
inventory.joints=Joints
inventory.terrains=Terrains
inventory.all=All
# PAGES
scene.spec.event=Scene Specific Events
scene.view.backgrounds=Show Backgrounds Page
scene.view.atlases=Show Atlases Page