<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<snippet
    attachedevent="false"
    class="scripts.Design_0_0_BounceWithFullSpeed"
    classname="scripts.Design_0_0_BounceWithFullSpeed"
    desc="Makes the actor bounce off with the same speed after colliding.&lt;br /&gt;&lt;br /&gt;&#10;&lt;em&gt;Important:&lt;/em&gt; This overrides the bounciness in the physics settings of the actor, but the bounciness must be greater than 0 for this behavior to work."
    description="Makes the actor bounce off with the same speed after colliding.&lt;br /&gt;&lt;br /&gt;&#10;&lt;em&gt;Important:&lt;/em&gt; This overrides the bounciness in the physics settings of the actor, but the bounciness must be greater than 0 for this behavior to work."
    design="true"
    drawOrder="0"
    id="0"
    name="Bounce With Full Speed"
    oid="-1"
    package="scripts"
    shared="false"
    type="actor">
    <actor
        default="thisactor"
        defaultValue="thisactor"
        desc=""
        dropdown=""
        fullname="Actor"
        hidden="true"
        id="2147483647"
        name="actor"
        order="0"/>
    <number
        default="0.0"
        defaultValue="0.0"
        desc=""
        dropdown=""
        fullname="Speed"
        hidden="true"
        id="1"
        name="_Speed"
        order="1"/>
    <boolean
        default="false"
        defaultValue="false"
        desc=""
        dropdown=""
        fullname="Collided"
        hidden="true"
        id="2"
        name="_Collided"
        order="2"/>
    <blocks/>
    <events>
        <event
            displayName="Actor - Any"
            enabled="true"
            id="2"
            name="collide"
            order="3"
            repeats="true"/>
        <event
            displayName="Updated"
            enabled="true"
            id="3"
            name="step"
            order="2"
            repeats="true"/>
    </events>
</snippet>
