<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<snippet
    attachedevent="false"
    class="scripts.Design_0_0_ExplodeOnDeath"
    classname="scripts.Design_0_0_ExplodeOnDeath"
    desc="Spawn an explosion and fragments when the actor dies."
    description="Spawn an explosion and fragments when the actor dies."
    design="true"
    drawOrder="0"
    id="0"
    name="Explode On Death"
    oid="-1"
    package="scripts"
    shared="false"
    type="actor">
    <actor
        default="thisactor"
        defaultValue="thisactor"
        desc=""
        dropdown=""
        fullname="Actor"
        hidden="true"
        id="2147483647"
        name="actor"
        order="0"/>
    <number
        default="10.0"
        defaultValue="10.0"
        desc="The maximum speed at which the fragments fly away."
        dropdown=""
        fullname="Maximum Speed"
        hidden="false"
        id="17"
        name="_MaximumSpeed"
        order="6"/>
    <actortype
        default=""
        defaultValue=""
        desc="The actor type of the fragments to create.&lt;br/&gt;&#10;Make sure the actor type of the fragments doesn&apos;t collide with this actor."
        dropdown=""
        fullname="Fragment Actor Type"
        hidden="false"
        id="22"
        name="_FragmentActorType"
        order="3"/>
    <number
        default="5.0"
        defaultValue="5.0"
        desc="The number of fragments to create."
        dropdown=""
        fullname="Number of Fragments"
        hidden="false"
        id="23"
        name="_NumberofFragments"
        order="4"/>
    <number
        default="360.0"
        defaultValue="360.0"
        desc="The maximum turning speed for the fragments."
        dropdown=""
        fullname="Maximum Turning Speed"
        hidden="false"
        id="24"
        name="_MaximumTurningSpeed"
        order="7"/>
    <number
        default="5.0"
        defaultValue="5.0"
        desc="The minimum speed at which the fragments fly away."
        dropdown=""
        fullname="Minimum Speed"
        hidden="false"
        id="25"
        name="_MinimumSpeed"
        order="5"/>
    <number
        default="0.0"
        defaultValue="0.0"
        desc="An offset in the direction of movement at which the fragments will be created."
        dropdown=""
        fullname="Offset"
        hidden="false"
        id="27"
        name="_Offset"
        order="8"/>
    <number
        default="0.0"
        defaultValue="0.0"
        desc=""
        dropdown=""
        fullname="Direction"
        hidden="true"
        id="28"
        name="_Direction"
        order="1"/>
    <actortype
        default=""
        defaultValue=""
        desc="The actor type of the explosion to create.&lt;br/&gt;&#10;Make sure the actor type of the explosion doesn&apos;t collide with this actor."
        dropdown=""
        fullname="Explosion Actor Type"
        hidden="false"
        id="29"
        name="_ExplosionActorType"
        order="2"/>
    <blocks/>
    <events>
        <event
            displayName="Actor Created"
            enabled="true"
            id="2"
            name="event-actor-create-kill"
            order="2"
            repeats="true"/>
    </events>
</snippet>
