Wing is a Python IDE that can be used to develop, test, and debug Python code written for Blender, an open source 3D content creation system. Two versions of Wing are appropriate for use with this document: Wing Pro is the full-featured Python IDE for professional programmers, and Wing Personal is a free alternative with reduced feature set.
If you do not already have Wing installed, download it now.
This document describes how to configure Wing for Blender. To get started using Wing as your Python IDE, please refer to the tutorial in Wing's Help menu or read the Quickstart Guide.
Blender loads Python scripts in a way that makes them difficult to debug in a Python debugger. The following stub file can be used to work around these problems:
import os import sys # MODIFY THESE: winghome = r'c:\Program Files (x86)\Wing IDE 6.0' scriptfile = r'c:\src\test\blender.py' os.environ['WINGHOME'] = winghome if winghome not in sys.path: sys.path.append(winghome) #os.environ['WINGDB_LOGFILE'] = r'c:\src\blender-debug.log' import wingdbstub wingdbstub.debugger.Ensure() def runfile(filename): if sys.version_info < (3, 0): execfile(filename) else: import runpy runpy.run_path(filename) runfile(scriptfile)
To use this script:
Once the above is done you can debug your script by executing this blenderstub file in blender. This is done using the Run Script button on the bottom toolbar or by the Alt-P key, though Alt-P seems to be sensitive to how the focus is set.
Note that you will need to turn on listening for externally initiated debug connections in Wing, which is most easily done by clicking on the bug icon in the lower left of the main window and selecting Accept Debug Connections in the popup menu that appears.